Welcome to Johannes Singler's Private Website

2016-05-19 Makeover of LogicalSolver

I have given LogicalSolver a little makeover. The user interface is now more compact, pleasing in particular smartphone screens. In addition, the alerts are more visible now.

By the way, last year, LogicalSolver was utilized to solve almost 4000 logic grid puzzles.

2014-11-22 WaveWorkshop now supports iOS

WaveWorkshop has become one year old. Many updates since then have brought performance and UI improvements as well as bug fixes and better compatibility with many devices. Thanks to Apple supporting WebGL from iOS 8, WaveWorkshop now also works on recent iPhones and iPads.

2014-06-01 LuckySweeper ported to JavaScript

As (unsigned) Java applets finally do not work any more with standard security settings, I have ported LuckySweeper to JavaScript as well, again using Dart, in particular using Java2Dart. The look was greatly improved, too.
Apart, I have removed the size restrictions on LogicalSolver because people have kept asking me for support for larger and larger puzzles (up to 16 categories and up to 15 items in a category).

2014-04-22 New Layout / New Pictures

In celebration of the 100,000th visitor, the layout of this website has been renewed. The navigation is now at the top instead of at the side, and there are only two levels. Everything got much more compact, which is particularly good for mobile devices, which typically lack horizontal space.
The pictures galleries have also been updated, they are made with JAlbum now.
Connect2Win has been removed, RIP little game.

2013-11-10 WaveWorkshop supersedes WellenStudio

WaveWorkshop is the reimplementation of my old physics application Wellenstudio. WaveWorkshop simulates waves in 2-dimensional space, in particular their interference. It serves as a demo, e. g. in a physics course. Thanks to the Dart implementation, the app runs platform-independently in the browser, so it runs on the teacher's PC or tablet computer, as well as on the student's smartphone. Thanks to WebGL, the computations are real-time and the animations smooth.

148335 visits since 1999-10-27; Last update 2016-05-20